

In other words, it’s not about how the wooden drawer holding your stuff looks, but about how it opens and closes. "Finding a good way to utilize physics and the parallax effects are the key to making an app feel good," says Broderick. If you pull up on the camera icon and then slam it down hard enough, Broderick points out, you can bounce your lock screen up and out of sight as if you had thrown a tennis ball into the ground.
#Omnifocus iphone software#
"It’s no longer about mimicking real-life objects visually, it’s about how they work, and the way things move and interact with your finger, and the rest of the elements on the screen," says Jeff Broderick, who co-founded software design studio Collective Ray, and is now creative director at ShopSavvy. It’s about the physicality of the operating system, a functional skeuomorphism which helps people identify layers within apps as if they were papers on a desk. To Ive, iOS 7 is about more than a dash of color and Helvetica Neue. To Ive, iOS 7 is about more than a dash of color and Helvetica Neue

Instagram’s latest update, for example, is very attractive, but just feels like a fresh coat of paint.

Yet, in the first wave of app updates for iOS 7, most developers seem to have simply given their apps a facelift to match Apple’s latest software. Apple design chief Jony Ive loves to preach about how design isn’t just how something looks, but how it works.
